Hill Giant Skeleton
Huge Undead, Chaotic Evil
ACTIONS
Multiattack. The hill giant skeleton makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
Bag of Bones. The hill giant skeleton carries its giant's bag from when it was alive, however everything within has been corrupted by undeath. When it reaches into the bag, roll a d4 to see what it pulls out:
1. Three skeletal pigs (use skeleton stats) which Shove (+0) anyone in their path as they try to escape.
2. A bear skin that the hill giant skeleton throws up to 20 feet and briefly animates as a rug of smothering. Make a ranged weapon attack +5 to hit, grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can't smother another target. In addition, at the start of each of the target's turns, the target takes 10 (2d6 + 3) bludgeoning damage. When the grapple ends, the bear skin stops being animated.
3. A keg of unholy ale which the hill giant throws up to 20 feet. Any creatures within 5 feet of where the keg lands that are of celestial or fey descent (including aasimars, elves, half-elves) take 2d6 necrotic damage. Creatures within the area are soaked in alcohol, suffering vulnerability to fire attacks until the start of the hill giant skeleton's next turn.
4. A tombstone that the hill giant skeleton throws up to 20 feet as a Rock, and grants all undead within 30 feet of where it lands advantage on saves against Turn Undead.
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